Openal -open Audio Library- 2.0.7.0 ^new^

: Models audio sources moving in 3D space, allowing sounds to come from specific directions (behind, above, etc.) relative to a "listener" object. Environmental Effects : Simulates realistic audio phenomena such as: Attenuation : The natural degradation of sound over distance. Doppler Effect

OpenAL 2.0.7.0 isn't just an old driver; it’s the reason that when you turn your character’s head in a classic game, the world feels like it's actually spinning around you. openal -open audio library- 2.0.7.0

: Designed to work identically across Windows, macOS, Linux, iOS, and Android. Technical Documentation and Resources : Models audio sources moving in 3D space,

alSourcePlay(source); // Wait or loop until source stops ALint state; do alGetSourcei(source, AL_SOURCE_STATE, &state); while (state == AL_PLAYING); while (state == AL_PLAYING)

Made on
openal -open audio library- 2.0.7.0
Tilda