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: Identify which platforms are moving toward an empty space. Move with the rotation of the tunnel rather than fighting against it.
Normal players go forward. You will go diagonally backward in color-space. Imagine your hitbox isn’t a dot, but a short line of RGB values (254, 120, 80). Slide that line into the seam where orange refuses to load. When the game engine tries to render that missing orange, it will pause collision detection for 0.9 seconds. Jump during that pause. You will phase through the next three barriers without touching them.
: Identify which platforms are moving toward an empty space. Move with the rotation of the tunnel rather than fighting against it.
Normal players go forward. You will go diagonally backward in color-space. Imagine your hitbox isn’t a dot, but a short line of RGB values (254, 120, 80). Slide that line into the seam where orange refuses to load. When the game engine tries to render that missing orange, it will pause collision detection for 0.9 seconds. Jump during that pause. You will phase through the next three barriers without touching them.