Continuum Shaders Exclusive
Continuum is a "heavy" shader. It is not optimized for low-end laptops or integrated graphics cards (Intel HD/UHD).
Shadow mapping isn't new, but Continuum uses high-resolution shadow maps with variable penumbra. The further a shadow is from its caster, the softer it becomes. Unlike basic shaders where tree leaves cast sharp, ugly shadows, Continuum softens them into dappled patterns. continuum shaders
Further help: say which shading language and target (screen-space, ray-march, compute) and I'll produce complete shader code and integration notes. Continuum is a "heavy" shader