: Addressed compatibility issues and edge cases found in previous 0.17.x iterations to provide a smoother experience across various game engines.
Pascal Gilcher has hinted that future work may move toward (combining screen-space with cached world probes) or AI denoising . 0.17.0.2 feels like a stabilization release —polishing the current screen-space ray marching approach to its absolute peak. rtgi 0.17.0.2 release
As with any screen-space effect, RTGI is not perfect. The current build has three minor limitations: : Addressed compatibility issues and edge cases found
Pro tip: Pair RTGI 0.17.0.2 with (ambient occlusion) for contact shadows and Bloom for light spread – the three together mimic a mini path tracer in older games. rtgi 0.17.0.2 release
This dictates how far light can bounce.
by tisunov